Terms
Last updated: November 8, 2026. These terms are between you and HypeHolders ("we"). By playing HypeHolders.io you agree to them. Contact: @hypeholders on Instagram.
1. It's a game. The money is fake.
- Every dollar, bankroll, item price, profit and loss in HypeHolders is virtual and has no real-world value.
- Virtual cash can't be bought with real money, sold for real money, or cashed out, and we will never pay out real money for it. The only way it moves between players is the in-game marketplace and trades (section 2).
- The "market" is a game simulation, not a real market. Nothing here is financial or investment advice, and doing well here says nothing about how you'd do with real money.
- HypeHolders is not gambling: you never pay to play, you can't buy in-game cash, and you can't win anything of real-world value.
2. Limiteds, the marketplace and trades
- Limiteds are serial-numbered cosmetics with a fixed supply. We'll never mint more copies of a limited than the supply it was released with.
- You can sell limiteds on the in-game marketplace or trade them with other players, for limiteds and virtual cash only. A market tax is taken from sales and from cash in trades, and the rate is shown before you confirm.
- No real-money trading. Buying or selling limiteds, virtual cash, or accounts for real money or anything outside the game (gift cards, crypto, items in other games, services) is banned. So is advertising it.
- Completed sales and trades are final. We don't refund bad deals, but we may reverse trades that came from cheating, stolen accounts, bugs or real-money trading, and remove what was gained.
- Trading needs a minimum level and account age, and accounts that play from the same connection can't trade with each other. These rules exist to stop alt-account abuse.
- Ownership history and sale prices of limiteds are public.
3. Hype Coins (real-money purchases)
- You can buy Hype Coins with real money. They only unlock premium cosmetics; buying them gets you a license to use those cosmetics in the game.
- Hype Coins have no cash value. They can't be exchanged for in-game cash, used on limiteds or the marketplace, traded, gifted, transferred to another account, or redeemed for money. Nothing bought with Hype Coins can be traded or sold.
- You must be 18 or older, or have a parent or guardian's permission. Parents are responsible for purchases made by their kids.
- Prices are in US dollars and can change. There's a daily spending limit per account.
- Purchases are final, except where the law requires a refund. If a payment is refunded, reversed or charged back, we remove those coins. If they were already spent, we also remove the premium cosmetics bought most recently with them (your balance can go below zero if that's not enough), and may turn off purchases on the account.
- Payments are handled by Stripe. If HypeHolders ever shuts down, Hype Coins and premium cosmetics end with it.
4. Accounts
- You need to be at least 13 to make an account.
- One account per person. Keep your password to yourself; you're responsible for what happens on your account.
- Usernames must not be hateful, sexual, harassing, or pretend to be staff or someone else. We can rename or remove accounts that break this.
5. Play fair
Don't do any of these:
- Run multiple accounts or guest tabs to feed money or XP to yourself (alt farming), or team up to do it for someone else.
- Use bots, scripts, macros or modified clients to play for you.
- Exploit bugs instead of reporting them, or try to break, overload or get into the game or its servers.
- Harass other players.
If you do, we can reset your bankroll, XP, cosmetics or leaderboard results, remove you from leaderboards, or close your account. Found a bug? Tell us at @hypeholders on Instagram; that's appreciated.
6. Game changes
We tune the game constantly. Prices, odds, payouts, XP, levels, items and leaderboards can change, and we may reset balances or leaderboards (for example between seasons or after an exploit). Cosmetics and virtual cash are a license to use them in the game, not property you own.
7. Leaderboards and prizes
Leaderboards are for bragging rights. If we ever run a contest or prize, it will have separate official rules that say who's eligible and how winners are picked, and those rules win over this section.
8. No guarantees
The game is provided "as is". It can go down, lose a round, or have bugs, and we don't promise it'll always be available or error-free. To the extent the law allows, we aren't liable for indirect or consequential losses from playing, and our total liability is limited to USD $50.
9. Changes to these terms
We may update these terms. If the change matters, we'll update the date above and mention it in the game. Playing after that means you accept the new terms. These terms are governed by the laws of the United States.